Anastopoulou, A., Sharples, M., Ainsworth, S., Crook, C., O’Malley, C. & Wright, M. (in press)

Creating personal meaning through technology-supported science learning across formal and informal settings.

International Journal of Science Education.


Ainsworth, S., Gelmini Hornsby, G., Threapleton, K., Crook, C., O’Malley, C. & Buda, M. (2010)

Anonymity in classroom voting and debating.

Learning & Instruction, 21, 365-378.


Anastopoulou, S., Yang, Y., Paxton, M., Sharples, M., Crook, C., Ainsworth, S. & O’Malley, C. (2010)

Maintaining continuity of inquiry learning experiences across contexts: Teacher’s management strategies and the role of technology.

Lecture Notes in Computer Science, 6383, 17-29.


Karemaker, A., Pitchford, N. & O’Malley, C. (2010)

Does whole-word multimedia software support literacy acquisition? 

Reading and Writing, 23, 31-51.   


Karemaker, A., Pitchford, N. & O’Malley, C. (2010)

Enhanced recognition of written words and enjoyment of reading in struggling beginner readers through whole-word multimedia software.

Computers & Education, 54(1), 199-208.


Manches, A., O’Malley, C. & Benford, S. (2010)

The role of physical representations in solving number problems: A comparison of young children’s use of physical and virtual materials.

Computers & Education, 54, 622-640.


Manches, A., O’Malley, C. & Benford, S. (2009) 

Physical manipulation: Evaluating the potential for tangible designs.

Proceedings of the 3rd International Conference on Tangible and Embedded Interaction (TEI09), Cambridge, UK, February 16-18, 2009.


Anastopoulou, S., Sharples, M., Wright, M., Martin, H., Ainsworth, S., Benford, S., Crook, C., Greenhalgh, C. & O’Malley, C. (2008) 

Learning 21st Century Science in context with mobile technologies.

Proceedings of the International Conference on Mobile Learning (MLearn08), University of Wolverhampton,

    UK, October 7-10, 2008.


Gelmini Hornsby, G., Buda, M., Ainsworth, S., Crook, C. & O’Malley, C. (2008) 

Making your views known: The importance of anonymity before and after classroom debate.

Proceedings of the International Conference of the Learning Sciences, Utrecht, The Netherlands,

    June 24-28, 2008.


Karemaker, A., Pitchford, N. & O’Malley, C. (2008)

Using whole-word multimedia software to support literacy acquisition: A comparison with traditional books.

Educational and Child Psychology, 25(3), 101-122.


Sutherland, R., Eagle, S., O’Malley, C., Manches, A. & Sutch, D. (2008) 

Early Years learning with digital technologies: The relationship between research and design.

Proceedings of the International Conference of the Learning Sciences, Utrecht, The Netherlands, June 24-28, 2008.


Yang, Y., Crook, C. & O’Malley, C. (2008) 

Cutting through layers of the BBC ‘Onion Street’: Childen’s use of homework message boards out of school.

Proceedings of the International Conference of the Learning Sciences, Utrecht, The Netherlands,

    June 24-28, 2008.


Fraser, K., Rodden, T. & O’Malley, C. (2007)

Trust, privacy and relationships in ‘pervasive education’: Families’ views on managing homework through technologies.

In A. LaMarca et al. (Eds.), Pervasive 2007, Lecture Notes in Computer Science, 4480, 180–197.


Dix, A., Sheridan, J.G., Reeves, S., Benford, S. & O’Malley, C. (2006)

Formalising performative interaction.

Lecture Notes in Computer Science, 3941, 15–25.


Fraser, K., Rodden, T. & O’Malley, C. (2006)

Home-school technologies: Considering the family. 

Proceedings of the 5th International Conference on Interaction Design and Children (IDC 2006), Tampere, Finland, June 7-9, 2006.


Reeves, S., Pridmore, T., Crabtree, A., Green, J., Benford, S. & O’Malley (2006) 

The spatial character of sensor technology.

Proceedings of the Conference on Designing Interactive Systems (DIS2006), State College Pennsylvania, USA,

    June 26-28, 2006: ACM Press.


Taylor, J., Sharples, M., O’Malley, C., Vavoula, G. & Waycott, J. (2006) 

Towards a task model for mobile learning: A dialectical approach.

International Journal of Learning Technology, 2(2/3), 138-158.


Reeves, S., Benford, S., O’Malley, C. & Fraser, M. (2005)

Designing the spectator experience.

Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI2005). (Best paper award), Oregon, USA, April 2-7, 2005.


Reeves, S., Fraser, M., Schnadelbach, H., O’Malley, C. & Benford, S. (2005) 

Engaging augmented reality in public places.

Adjunct Proceedings of CHI2005, ACM SIGCHI Conference on Human Factors in Computing Systems, Oregon, USA, April 2-7, 2005.


Sheridan, J., Reeves, S., Dix, A., Benford, S. & O’Malley, C. (2005) 

Formalising performative interaction. 

Proceedings of the 12th International Workshop on Design, Specification and Verification of Interactive Systems (DSVIS’05), Newcastle-upon-Tyne, UK, July 13-15, 2005.


Flynn, E., O’Malley, C. & Wood, D. (2004)

A longitudinal, microgenetic study of the emergence of false belief understanding and inhibition skills.

Developmental Science, 7(1), 103-115.


Fraser, M., Bowers, J., Brundell, P., O’Malley, C., Reeves, S., Benford, S., Ciolfi, L., Ferris, P., Gallagher, P., Hall, T., Bannon, L., Taxén, G., Hellström, S. (2004) 

Re-tracing the past: Mixing realities in museum settings.

Proceedings of the International Conference on Advances in Computer Entertainment Technology (ACE2004), Singapore, Malaysia, June 3-5, 2004, Singapore:ACM SIGCHI.


Hicks, M., Nichols, S. & O’Malley, C. (2004)

Comparing the roles of 3D visualisations in audio and audiovisual collaborations.

Virtual Reality, 7(3-4), 148-163.


Rogers, Y., Price, S., Fitzpatrick, G., Fleck, R., Harris, E., Smith, H., Randell, C., O’Malley, C., Stanton, D., Thompson, M. & Weal, M. (2004) 

Ambient Wood: Designing new forms of digital augmentation for learning outdoors.

Proceedings of the International Conference on Interaction Design and Children (IDC2004),  Maryland, USA,

    June 1-3, 2004, University of Maryland: ACM SIGCHI.


Vavoula, G.N., Lefrere, P., O'Malley, C., Sharples, M. & Taylor, J. (2004).

Producing guidelines for learning, teaching and tutoring in a mobile environment.

In Roschelle, J., Chan, T., Kinshuk, Yand, S.J.H (Eds.), Proceedings of the 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE2004), Los Alamitos, CA:Computer Society Press.


Vavoula, G.N., Sharples, M., O’Malley, C. & Taylor, J. (2004) 

A study of mobile learning as part of everyday learning.

Proceedings of the European Conference on Mobile and Contextual Learning (MLearn2004), Rome, Italy,

July 5-6, 2004.


Fraser, M., Stanton, D., Ng, K., Benford, S., O’Malley, C., Bowers, J., Taxén, G., Ferris, K. & Hindmarsh, J. (2003)

Assembling history: Achieving coherent experiences with diverse technologies. 

Proceedings of the 8th European Conference on Computer-Supported Cooperative Work (ECSCW2003), Helsinki, Finland, September 14-18, 2003.


Hicks, M., O’Malley, C., Nichols, S. & Anderson, B. (2003)

Comparison of 2D and 3D representations for visualising telecommunication usage.

Behaviour and Information Technology, 22(3), 185-201.


Stanton, D., O’Malley, C., Fraser, M., Ng, M. & Benford, S. (2003)

Situating historical events through mixed reality: Adult-child interactions in the Storytent. 

In B. Wasson, S. Ludvigsen & U. Hoppe (Eds) Designing for Change in Networked Learning Environments: Proceedings of the Conference on Computer Support for Collaborative Learning (CSCL2003), June, 2003.


O’Malley, C. & Stanton, D. (2002)

Tangible technologies for collaborative storytelling.

Proceedings of the European Conference on Mobile and Contextual Learning (MLearn2002), University of Birmingham, UK, June 20-21, 2002.


Rogers, Y., Scaife, M., Muller, H., Randell, C., Moss, A., Taylor, I., Harris, E., Smith, H., Price, S., Phelps, E., Corke, G., Gabrielli, S. Stanton, D., O’Malley, C., (2002) 

Things aren't what they seem to be: Innovation through technology inspiration. 

Proceedings of the Conference on Designing Interactive Systems (DIS2002), London, UK, June 25-28, 2002,

    London: ACM Press.


Stanton, D., Bayon, V., Abnett, C., Cobb, S., & O’Malley, C. (2002) 

The effects of tangible interfaces on children’s collaborative behaviour. 

Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI2002), Minneapolis, USA,

    April 20-25, 2002.


Abnett, A., Stanton, D., Neale, H. & O’Malley, C. (2001) 

The effect of multiple input devices on collaboration and gender issues.

Proceedings of the First European Conference on Computer-Supported Collaborative Learning (Euro-CSCL2001), Maastricht, The Netherlands, March 22-24, 2001.


O’Malley, C., Brundell, P., Lonsdale, P., Brooks, P., Asting, T., Heim, J., Schliemann, T., Skjetne, J., Hestnes, B., Hamnes, K., Heiestad, S., Nilsen, S., Ulseth, T., Frowein, H. & Aaby, C. (2001) 

Eye-2-Eye: Fitness for Purpose of Person-Person Communication Technologies.

Proceedings of the International Conference on Media Futures,  Florence, Italy, May 8-9, 2001, Florence: AEI.


O’Malley, C., Brundell, P., Lonsdale, P., Brooks, P., Schliemann, T., Hestnes, B., Frowein, H. & Aaby, C. (2001) 

Eye-2-Eye: Fitness for Purpose of Person-Person Communication Technologies.

Proceedings of the 18th International Symposium on Human Factors in Telecommunication (HFT2001), Bergen, Norway, November 5-7, 2001.


Stanton, D., Bayon, V., Neale, H., Benford, S., Cobb, S., Ingram, R., O’Malley, C., Ghali, A., Wilson, J. & Pridmore, T. (2001) 

Classroom collaboration in the design of tangible interfaces for storytelling.

CHI2001, ACM Conference on Human Factors in Computing Systems, CHI Letters 3(1), 482-489.


Anderson, A., Smallwood, S., MacDonald, R., Mullin, J., Fleming, A. & O’Malley, C. (2000) 

Video data and video links in mediated communication: What do users value? 

International Journal of Human-Computer Studies, 52(1), 165-187.


Benford, S., Bederson, B., Åkesson, K., Bayon, V., Druin, A., Hansson, P., Hourcade, J., Ingram, R., Neale, H., O’Malley, C., Simsarian, K., Stanton, D., Sundblad, Y. & Taxén, G. (2000) 

Designing storytelling technologies to encourage collaboration between young children.

CHI2000, ACM Conference on Human Factors in Computing Systems, CHI Letters 2(1), 556-563.


Tan-Niam, C., Wood, D. & O’Malley, C. (2000) 

Play interactions and understanding other minds: A cross-cultural study. 

Australian Journal of Research in Early Childhood Education, 7(1), 99-112.